January . The first month of the year. The Thirsty Robot is now going to publish the summary every month, although this one is late! So, here is a short summary of some of what you may have missed in January's online meetings at The Thirsty Robot: Photo by KOBU Agency on Unsplash Ads in Games When the idea of adverts in games was first proposed, people thought that all it would mean would be that advertising hoardings in city racing games would have real adverts on them. Or billboards at sports events? Perhaps sponsorships? As always, the future is often stranger than you can imagine. Having video adverts that play in between levels, for example? Adverts for other games inside games? https://en.wikipedia.org/wiki/Advertising_in_video_games https://www.rapidfire.com/blog/the-three-types-of-in-game-advertising/ But putting those adverts into games is also interesting. You may have never heard of an Ad Network, but these are how adverts get placed into very precisely targetted slo
Dec ember. The final and twelfth month in the year, although that 'dec' at the start of the name looks like it is something to do with the number ten. As was mentioned last month, The Thirsty Robot is now going to publish the summary every month, although this one is again very late! So, here is a short summary of some of what you may have missed in December's online meetings at The Thirsty Robot: Warning, warning... Where is Will Robinson when you need him? And did the Netflix 'Lost In Space' reboot robot kind of use the iconic: 'Danger, Will Robinson!' catch-phrase from the original (there was one!) series visually when its head-display went red? ('Reboot robot' is a gorgeous phrase,btw!) But, anyway, continuing the theme of visual warnings: https://www.etsy.com/shop/UnsafeWarnings Photo by Breana Panaguiton on Unsplash Yep - a classic 'Thirsty Robot' topic! Warning signs for things that the official ones seem to have somehow overlo