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Showing posts with the label Vulnerabilities

January 2022

January .   The first month of the year. The Thirsty Robot is now going to publish the summary every month, although this one is late! So, here is a short summary of some of what you may have missed in January's online meetings at The Thirsty Robot: Photo by KOBU Agency on Unsplash Ads in Games When the idea of adverts in games was first proposed, people thought that all it would mean would be that advertising hoardings in city racing games would have real adverts on them. Or billboards at sports events? Perhaps sponsorships? As always, the future is often stranger than you can imagine. Having video adverts that play in between levels, for example? Adverts for other games inside games?  https://en.wikipedia.org/wiki/Advertising_in_video_games https://www.rapidfire.com/blog/the-three-types-of-in-game-advertising/ But putting those adverts into games is also interesting. You may have never heard of an Ad Network, but these are how adverts get placed into very precisely targette...

November 2021

November. The eleventh month in the year, although the name looks like it is something to do with the number nine. As was mentioned last month, The Thirsty Robot is now going to publish the summary every month, although this one is very late! So, here's some of what you may have missed in November's online meetings at The Thirsty Robot: All in the Name: Blazor As it says on Microsoft's web-page for Blazor: ' Blazor lets you build interactive web UIs using C# instead of JavaScript. Blazor apps are composed of reusable web UI components implemented using C#, HTML, and CSS. Both client and server code is written in C#, allowing you to share code and libraries.' https://dotnet.microsoft.com/apps/aspnet/web-apps/blazor https://en.wikipedia.org/wiki/Blazor Blazing fast? Just don't confuse it with the blazer, the article of clothing: https://en.wikipedia.org/wiki/Blazer Photo by   Ali Karimiboroujeni   on   Unsplash If we were being really clever, of course, the photo...